JAYKE TURNER – Game Programmer

I am an Unreal Engine 5 programmer with experience using C++ and Blueprint. I have a Masters Degree in Games Design and a First-Class Degree (BA Hons) in Computing. I love solving problems that arise during game development and consistently deliver what the game designer requires for the project. I believe in the importance of keeping up with the demands of a live project, using good communication, adaptability and agile problem-solving. I have worked on projects independently while also as a key part of a larger team. I use Miro Boards and version control using Diversion. My interest in computing has given me a good understanding of hardware optimisation. 

Portfolio

Psyche

A narrative-driven experience where players explore a mysterious environment, talking to NPCs and solving puzzles to progress through the story. Created by a team of four over multiple months in 2024.

VR Digital forensics

A software tool used to help digital forensic analysts view digital evidence in a physical space in VR. Current.

Go Away, Sam

A small horror game where the player has to balance hitting targets while defending against a killer clown. Made during a week-long horror game jam, in 2024.

Endless Runner Project

A concept for an endless runner game made in Unreal Engine that switches between two timelines. 2023.

Carnival Game

Three mini-games made in Unreal Engine that were put together in one scene, each showing off a created gameplay area. 2023.

Fog of War

A Unity-based card battler seamlessly integrated into a 2D platformer. 2022.

Let’s Go Whaling

Part of my Masters: a board game based on the idea of video game monetisation. 2024.

Bagpuss Interactive

Part of my Masters: updating a Unity-based interface used in the Beany Museum in Canterbury during their Bagpuss exhibit.

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